Crosswind landings in X-Plane

Posted on January 26, 2018January 29, 2018Posted in Aviation

I’ve spent several hours practicing pattern work, but I’ve always done it with clear weather and no wind. Lately, I’ve attempted to add crosswinds to the mix to simulate more real-world conditions. It hasn’t gone well.

I set up a 6 kt 90 degree crosswind at Aurora Muni (KUAO) and took off in the X-Plane default Cessna 172. Take-off and flying the left-hand pattern went relatively well, but when I came in on final and entered the glideslope, things seemed to get wonky.

My approach was made on runway 35 so the wind should have been directly from my left. The windsock showed this to be true. However, my plane seemed to be drifting to the left. I attempted a forward slip with a little right aileron and a small amount of left rudder, and things went wonky even more.

It was crazy trying to get the plane lined up with the runway, yet the wind was only 6 knots, with no gusts configured. I gunned the engine, raised my flaps, and conducted a go-around.

As I was flying the pattern again, I paid close attention to what the wind seemed to be doing to the aircraft. At pattern altitude of 1,000 feet AGL, it seemed to be getting blown to the west. That’s incorrect — the wind was configured to be blowing from the west. I turned onto the base leg and the groundspeed slowed, again indicating I had a headwind from the east. When I turned onto the final leg, once again I had fits getting a line on the runway.

I’ve heard that X-Plane 11 has notoriously inaccurate ground effect winds and handling. This seems to be the case. When I got my wheels on the ground, I turned my ailerons fully to the left, to the west and the direction the windsock indicated the wind was blowing, and got shot far to the right and onto the grass.

I can’t confirm it, but it very much acted like the wind was blowing the exact opposite direction the windsock was indicating (and the weather configuration specified).

UPDATE 01-29-2018: I have confirmed the wind and windsock are behaving correctly in X-Plane. It’s operator error on my part.

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